I am a freelance board game designer and developer with a background in visual arts, music, and education. I am fascinated with psychology, behavioral economics, and risk management. In my work as a designer, I focus on creating euro-style games that feature novel systems, streamlined mechanics, and inextricable themes. I value intuitive, human-centered design principles—with extra attention given to ergonomics and UX. I want players to feel confident playing by ear, much like musicians who practice structured improvisation. Games in my résumé include Coloma, A Fistful of Meeples, Sierra West, Lions of Lydia, Merchants Cove, Endless Winter, and Unconscious Mind.